Cherreads

"Chronicles of Aetherra: The Soul of Ice and Water"

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Synopsis
In a world on the brink of destruction, humanity’s only hope lies in the Soul Sword, a powerful weapon granted to every child at the age of five. These swords are the key to fighting the Demonic Beasts that threaten to obliterate the world. Eren, a young boy with white hair and piercing blue eyes, was born into tragedy. At the age of three, his village was destroyed by Nizen, a rogue Sword Emperor. With his family and home gone, Eren swore vengeance against the man who shattered his life. His Soul Sword, the Ice and Water Dragon Blade, merges the elements of ice and water, a reflection of his appearance and untapped power. As Eren trains, he will rise through the ranks of the sword world, from Sword Disciple to Sword Venerate, unlocking new abilities and facing powerful enemies. Driven by the pain of his past, Eren’s journey is one of revenge and growth, as he strives to defeat the Demonic Beasts and the man who destroyed everything he loved.
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Chapter 1 - Chronicles of Aetherra: The Soul of Ice and Water (POWER LEVEL)

Sword Power Levels and Abilities

In the world of Aetherra, swordsmanship is the core of strength, and each rank is associated with a unique set of abilities that define a warrior's capabilities. The higher the rank, the more formidable the sword and its wielder become. Here's a detailed breakdown of each Sword Rank, from Sword Disciple to Sword God, with the unique abilities each rank possesses

1. Sword Disciple

The beginner level.

Learns basic sword techniques, footwork, and mental focus.

Has no aura or elemental power.

Cannot fly.

2. Sword Practitioner

Slight aura awakening begins.

Can release minor aura slashes.

Body strength and speed enhanced slightly.

Cannot fly.

3. Sword Master

Expert in combat techniques and aura flow.

Begins fusing basic elements with sword slashes.

Tactical fighters capable of defeating groups.

Cannot fly.

4. Sword Grandmaster

Powerful aura user, capable of wide-range techniques.

Can create minor shockwaves or energy barriers.

A seasoned veteran in close and mid-range combat.

Cannot fly.

5. Sword Spirit

Soul fully bonded with sword.

Elemental specialization (like fire, ice, lightning).

Can unleash spiritual sword forms.

Cannot fly.

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6. Sword King

First stage where the user can fly using their Soul Sword.

Aura becomes visible and condensed.

Strong enough to destroy armies.

Begins to shape elemental terrain in battle.

7. Sword Emperor

Master of aerial combat on sword.

Aura pressure can paralyze weaker foes.

Can wield powerful signature techniques capable of splitting land.

Flight is through Soul Sword only.

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Ranks 8 to 12 – Aura Flight & Dimensional Mastery

8. Sword Ancestor

Can fly using their aura only, no need for sword as platform.

Vast combat experience; feared legends.

Aura can manifest without a swing.

9. Sword Venerate

Controls aura freely, shaping fields of energy.

Can travel through dimensional space.

Techniques can bend physical reality around them.

Seen as walking disasters.

10. Sword Half-Saint

The only stage between mortal and divine.

Can travel across dimensions with ease.

Techniques resonate with natural laws and time manipulation.

11. Sword Saint

(Stages: Naive → Stable → Peak)

Complete mastery of aura, element, sword, and space-time.

Can freely fly and manipulate dimensions.

Battle techniques reach mythic status.

Revered as semi-divine heroes.

12. Sword God

(Level: Perfect)

Holds creation-tier power.

Can create dimensions, rewrite reality, or destroy worlds.

Their sword is an extension of universal will.

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