In the vast and perilous world of Terra, survival is a matter of strength—and strength is built through evolution. While bloodlines and origin may shape one's potential, only three true evolution paths govern the rise of power:
The Wild Path of Beasts
The Static Curse of Monsters
The Refined Path of All Other Races
1. The Wild Path of Beasts
Beasts are born of instinct, carnage, and survival. Their path is one of battle—raw, violent, and unrelenting. They do not train. They fight, kill, devour, and grow. Each battle tempers their flesh. Each victory sharpens their soul. Each meal fuels their ascent.
As beasts evolve, their mana core shifts in color, marking their rise through primal might.
Beast Evolution Stages:
Feral (Dark Grey) – First awakening to mana and strength.
Primal (Light Grey) – Basic control over power.
Savage (Brown) – Raw power begins to refine.
Ferocious (Red-Brown) – Regional dominance.
Apex (Orange) – Explosive growth phase.
Bestial (Yellow) – Spiritual awakening and higher intelligence.
Feralord (Light Blue) – Conscious mastery of self and environment.
Primalord (Blue) – Evolution beyond natural limits.
Savagelord (Purple) – ???
Divine Beast (White-Gold) – ???
Note: Some beasts are born with divine bloodlines, granting them mutations, accelerated growth, or the ability to take on humanoid forms.
2. The Static Curse of Monsters
Monsters are born of nightmares, chaos, and corruption. They do not grow stronger. They do not evolve. Their power is locked at birth—but terrifying all the same.
Monsters are not meant to exist. Their very presence provokes instinctive dread across all races. That fear is not emotion—it is a biological warning etched into the soul.
"Monsters are not meant to exist."
Monster Ranks – Titles of Fear
Whispers – Small, twisted creatures. Even in death, their corpses corrupt mana.
Gloomspawn – Emit a fear aura; their cries disturb animals and paralyze weak minds.
Dreadfiends – Can twist space, overwhelm novices. Squads are required to kill one.
Ruinbeasts – Capable of destroying villages in hours. A single one is a regional threat.
Calamourns ("Calamity Mourners") – Burn entire cities. Bend natural law.
Cataclyx – Walking disasters. Nations fall before them.
Nullborn – Abominations from primal voids. Madness follows the knowledge of their shape. Survivors are legends—if any exist.
3. The Refined Path of All Other Races
Every intelligent race—Humans, Elves, Vampires, Dwarves, Spirits, Beastborn, and more—walks the Refined Path, a methodical evolution of mind, body, and soul.
This path revolves around the Mana Core, an internal reservoir of power. Within it, three stars must be formed—each used to burn away impurities in the body, bones, and blood.
Once purified, the stars collapse into the core, allowing it to expand and absorb mana more efficiently. This process is painful, but it draws the user closer to the truth of their affinity and the nature of the world itself.
Benefits of Refinement:
Stronger Physique – Greater durability, stamina, and vitality.
Increased Mana Capacity – Deeper reserves and cleaner flow.
Unique Ways – Signature techniques tailored to one's affinity.
Deeper Comprehension – Enhanced perception and understanding of magic.
Example:
A Fire-user at Initiate can conjure fireballs.
At Adept, they may ignite air itself or create flame-less combustion—because they understand fire's true nature.
Evolution Stages (Each has 3 sub-levels: Star 1, 2, and 3)
Initiate (Black) – Sense and absorb mana.
Novice (Grey) – Begin physical and magical training.
Apprentice (Brown) – Bones harden. Mana capacity doubles.
Adept (Green) – Advanced spells. Mind and body align.
Ascendant (Red) – Mana purification begins.
Enlightened (Orange) – Elemental insight and awakening.
Awakened (Yellow) – Use stamina to fuel powerful abilities.
Transcendent (Light Blue) – Break physical limits. Fuse with mana.
Demigod (Blue) – ???
Deity (White-Gold) – ???
??? – ???
??? – ???
On Bloodlines
Bloodlines are ancestral legacies that can awaken latent power. While not required to evolve, they can reshape a user's path if mastered.
A human might carry the spark of an ancient king.
A vampire might awaken the legacy of the Crimson King.
A beastborn could carry divine essence waiting to break free.
However, tempering a bloodline is dangerous. It offers great power—but the cost of failure is death.
The Law of Power
No matter the path, no matter the race—Terra bows to one law:
Only the strong ascend.