Section I: The World Above and Below The Lower World – The Rootlands
A world untouched by machines. Wild. Old. Full of breath and bones.
Here live the tribes. Nomads. Warriors. Spirit-dancers.Mountains sleep like giants. Rivers talk like mothers.No gods. No kings. Only balance.
Among them—stood the Ishvalans.
The Ishvalan Tribe
Hair like fire. Eyes like heat.
Tattoos carved with stone blades, each line a story.
Worshipped no gods. Only the Flame and the Earth.
Believed the sky was a punishment. A place of exile.
Customs:
Red feathers placed on graves.
When a warrior dies, their ashes are thrown into the volcano—"Return to Flame."
Before battle, they dance. No music. Just breath and drums.
Their Island:
Known as Kashira.
A floating rock of earth lifted by skyroots and sunstones.
Held villages, sacred trees, hunting grounds, and the Flame Pillar.
The Sky Realm – Vanyra
A place far above the clouds. Light burns here—not from suns, but from pride.Floating islands connect by bridges of light. Castles pierce the mist.Silence reigns louder than wind.
This is where the gods live.
The Gods of Vanyra
Not gods by faith. Gods by power.
Born from the stars. Raised in light.
They don't pray. They take.
Conquerors of sky and soul.
Structure:
God-King Azrael – rules from the Tower of Heavenlight
Skyseers – prophets and visionaries
Starborn – elite warriors with divine blood
Lowborn Gods – soldiers and scouts; treated like tools
They take land from the Rootlands. Bring it up to the sky.They call it "Ascension."The tribes call it theft.
Sky Energy
Gods use Vanyric Essence—a pure energy from the sky.
Let's them walk on clouds. Heal wounds. Burn mountains.
But it kills the ground. Corrupts the roots.
It's poison in the hands of men.
Section II: The Event that Broke the Balance The Sky Ripping
It happened on the Day of Flame's Rest.Drums stopped. Winds froze.The ground cracked.
Kashira—Tarn's island—was ripped from the Rootlands.Lifted into the clouds. Planted like a trophy in Vanyra.
The gods called it "Sacred Integration."Tarn called it war.
Section III: Power Systems Essence of Flame – The Lifeforce of the Tribes
The earth breathes. The fire listens.
The tribes, especially the Ishvalans, do not wield magic.They wield life itself.
They call it Lifefire. Some call it Spirit Flame.Others just feel it and scream.
It flows through blood and bone.Awakens in battle.Flares in pain.It is not taught. It is inherited.
Abilities of Lifefire users:
Enhanced body and reflexes.
Flaming strikes through weapons, bare fists, or breath.
Entering Spirit Trance – a state where warriors see through the eyes of the ancestors.
Burning their own lifeforce for one final attack – called Ash Dance. Most never return.
The more emotion, the more flame. But fire consumes. And once it burns too far… there's nothing left but ash.
☁️ Vanyric Essence – The Power of the Gods
The sky is cold. It shines bright, but it does not warm.
The gods are born with Vanyric Essence—a stable, divine energy.It flows like light. Refined. Clean. Without chaos.
They do not feel rage when they fight.They feel purpose.And that is worse.
Abilities of Vanyric users:
Divine flight and weightless movement.
Light spears, celestial beams, and gravity manipulation.
Healing and barrier projection.
Skyforging—creating objects, weapons, or structures from energy.
God-King Azrael is said to possess Infinite Skyflow, allowing him to bend entire islands without effort.
The Clash: Fire vs Light
Lifefire roars. Vanyric Essence whispers.
One comes from passion. The other from control.One dies with the body. The other lives in the stars.
They were never meant to meet.Until Tarn was reborn.
Now… a man of the earth walks with divine blood.And both powers burn inside him.
He is not god.He is not man.He is the revenge of fire.