Character Profile: Dracula
Game Name: Dracula
Real Name: Sebastian Schilling
Age: 25
Height: 6'0" (Human Form) / 7'0" (True Form)
Race: Vampire Lord
Forms:
True Form: A terrifying manifestation of darkness with bat-like features, crimson armor, and an imposing cape that seems to move with a life of its own.
Human Form: An elegant nobleman with pale skin, piercing red eyes that can appear human when desired, and distinctive aristocratic features
Aliases: The Dark Lord, The Prince of Darkness, The Lord of Shadows, The King of the Night
Level: 100
Powers:
Soul Dominion: Complete domination over souls, allowing erasure of existence regardless of the target's level, similar to his powers in Symphony of the Night
Dark Healing: Restoration spell that recovers significant health and reverses wounds through blood manipulation, as seen in his regenerative abilities throughout the series.
Hellfire Dragon: Summons a massive dragon made of hellfire to incinerate targets, reminiscent of his dragon form in Castlevania III
Crimson Flame: Releases blood-red flames that consume targets, growing into an unstoppable inferno of vampiric fire, a signature attack from the original Castlevania
Heart of Darkness: Mystical technique that seizes an opponent's heart for instant death; resistant targets become enthralled or paralyzed, echoing his mind control abilities
Mist Manipulation: Controls fog and transforms into mist within a 100-meter radius, as demonstrated in numerous boss battles
Bat Flight: Grants silent flight capabilities, with optional transformation into bat swarms, a classic ability from the games
Demonic Projection: Creates a 200-meter projection of true vampiric form that inflicts terror status effects, similar to his intimidation techniques in Lords of Shadow
Blood Moon: Summons a crimson lunar light that temporarily bathes the area before draining all life essence, referencing the recurring blood moon themes
Shadow Portal: Opens dimensional gateways allowing mass transportation across unlimited distances, reflecting his control over Castlevania's dimensional properties
Void of Night: Creates a darkness that consumes enemies completely, similar to his dark void attacks in Dawn of Sorrow
Storm of Chaos: Manipulates environmental conditions, particularly storms and night, as seen in his entrance sequences across multiple games
Summon Legion of the Night: Conjures hordes of vampiric warriors and night creatures (size proportional to blood sacrifice/mana expended), a nod to his command over monsters.
Castle Manifestation: Raises and materializes portions of Castlevania to crush enemies, reflecting his symbiotic relationship with his castle
Summon Colossus: Calls forth colossal demonic entities like the Behemoth or Gergoth bound to his will.
Transformation Mastery: Shapeshifts into various forms, including demon, wolf, bat swarm, and final boss forms seen throughout the Castlevania series.