10. Critical Success/Extreme Failure
D10=d10(1)=1
[Dark Dungeon LV4]
Manipulates the Dark Element to form a magical prison that imprisons enemies, bringing binding and blinding effects.
4d20+40=(13)+(13)+(17)+(17)+40=100
Note: If below Hero's Constitution of 80, then add +30 to Hero's actions when they move
→☆→☆→☆→✧←★←★←★←
Intimidated by the Cultist's malicious threats, the Hero hadn't figured out her next move when the surroundings suddenly darkened.
A pitch-black prison rose from the ground, instantly sealing the unresponsive Hero within.
The darkness that denied her any sight also felt oppressively tangible against her body.
For a moment, all the Hero could hear was the sound of her own increasingly rapid heartbeat.
[Hero's next move—]
1. Scale Snake Struggle
2. Martial Monk United Heart
3. Phoenix Outburst
4. Defensive Posture
5. 1
6. 2
7. 3
8. 4
9. Please, don't treat me roughly…(?)♛
10. Critical Success/Extreme Failure
D10=d10(9)=9
→☆→☆→☆→✧←★←★←★←