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Carrie and Jessica were moving tonight, so after the spoils were divided and he got a discount, Hobert immediately left after spending 480 pounds to buy the "Hurricane Axe."
Hobert brought this up after the battle, not before, to avoid Carrie and Jessica misunderstanding that he was asking for benefits in advance.
He certainly knew that sometimes, even if he didn't mean it that way, when others thought he did, no amount of explanation would help.
In the carriage back to Blanca Street, Hobert re-examined his actions tonight, making sure there were no omissions and that no one was following him, before he finally relaxed.
Then he began to reflect on the battle. During the fight, Hobert realized that he had made many mistakes in his first Sequence 6 battle.
Now that the battle was over, Hobert began his habitual post-battle review.
First, he realized his first mistake was that he shouldn't have used the "Disorder Stone" a second time.
This one-time magical item had unexpected effects when used the first time, and it also conveniently completed the process of "bribery."
But when used a second time, the opponent was prepared, making it difficult to achieve the desired effect, and it might even cause him to lose the tactical initiative.
The second mistake was that Hobert realized he was somewhat underestimating the enemy tonight. He should have used the "Order Wood" at the beginning of the battle to create an environment favorable to his abilities.
Recently, Hobert hadn't participated in any intense extraordinary battles, but his own strength had qualitatively improved, which made him somewhat complacent.
If Hobert didn't have enough magical items, tonight would have certainly had a different ending.
Hobert firmly kept these two mistakes in mind, and he planned to re-examine them before every battle in the future.
Next was to review the experience gained from this battle. First, Hobert had the experience of "corroding" other people's minds. It only took one or two seconds to complete the "corrosion" process on ordinary people.
It took about four or five seconds to take effect on "low sequence" Beyonders.
It might take six or seven seconds to affect a Sequence 7 opponent, and there was a high probability of being discovered by the opponent.
At the same level of Sequence 6, it might take more than ten seconds to take effect, and it would almost certainly be discovered by the opponent. However, Hobert was satisfied that he could use "corrosion" while fighting, and it didn't matter even if the opponent discovered it.
The second lesson was the use of the Beyonder power of "distortion." Sequence 6's "distortion" was more useful than Hobert imagined. If used well, it could even make enemies attack their own people.
He thought it could be used in conjunction with "corrosion" to cause infighting among the enemies or make them distrust their teammates.
Thinking of this, Hobert found that the abilities of the "Baron of Corruption" seemed to be used to manipulate people's hearts.
In addition, in order to distinguish the incantation of the "Disorder Stone" from the Beyonder power of "distortion," Hobert decided to change the incantation of the "Disorder Stone" to "Madness!"
He continued to think. This battle also made him discover the limit of the "Teleportation Statue." When John wore the "Armor of Dawn," the "Teleportation Statue" was not so comfortable for his movement.
Hobert estimated that if he encountered a Sequence 5 "Guardian" of the Warrior pathway, it might be difficult to complete the "teleport" on him, or the "teleport" distance might not reach his expectations.
Recalling the battle with the offspring of the Evil God, Hobert estimated that when facing a Sequence 4 opponent, the "Teleportation Statue" could at most slow down the opponent's movements, and the "teleport" ability might even be used by the opponent.
Hobert sighed that he would lose his greatest help and trump card at that time.
Of course, it's not excluded that there will be other trump cards at that time.
Continuing to think, Hobert summed up a lesson: Don't fight warriors in close combat.
Or rather, try to highlight your strengths during the battle, and don't compete with Sequence 6 Beyonders in their strengths.
If most Sequence 7s are the real Beyonders, then generally Sequence 6s have the characteristics of their pathway and specific enough advantages of Beyonder abilities, and these advantages can largely cover up the Beyonder's weaknesses.
When Hobert was Sequence 7, killing an enemy of the same level didn't seem that difficult, but after reaching Sequence 6, killing another Sequence 6 became very difficult.
This is precisely because Sequence 6 already has enough advantages, and Hobert didn't realize this at all in his previous battles. Only after fighting a Sequence 6 did he know that they were really difficult to kill.
The post-battle review ended, and Hobert breathed a sigh of relief. Overall, he didn't make any major mistakes, and he also gained many valuable experiences and lessons from this battle.
Then Hobert thought of the gains from this battle, in addition to the spoils he received, there were also the potion formulas for the Warrior pathway from Sequence 9 to Sequence 5, and the mutated Fire Rose Spider.
It can be said that the harvest was abundant.
Although he learned the whereabouts of the mutated Fire Rose Spider through spirit channeling and knew that no one except the "Dawn Paladin" knew the hiding place.
But Hobert still didn't plan to take the mutated Fire Rose Spider himself. This matter could wait for a while, anyway, Beyonder materials don't expire.
Returning to Blanca Street, it was already 10:30 in the evening. Fors was still awake and lying in an easy chair reading a magazine.
Hobert asked, "Still awake? Don't you have to go to work tomorrow?"
Fors seemed a little anxious: "I feel like I don't need to be an apprentice anymore, so I just quit."
Hobert "oh"ed, knowing that this writer lady wouldn't work a day more.
Having experienced a Beyonder battle, Hobert was a little tired. He drank some water and went upstairs to rest.
Just about to change into his pajamas, Hobert suddenly thought of something. He quickly came to the window. The "Crimson Moon" in the sky became redder than usual. Today was indeed the day when the "Blood Moon" would appear.
Hobert quickly sacrificed to himself, bringing the "Psychological Spoon" and the "Fork of Healing" to the "Nation of Disorder," and observed Fors downstairs through the star representing himself, using "True Sight."
As the Blood Moon gradually descended, Fors's nails and hair grew at a speed visible to the naked eye, and she became more and more anxious, constantly chanting the names of the Seven Gods.
Then it seemed like poisonous snakes were drilling around under Fors's skin, and her expression became gloomy and terrifying.
Hobert grabbed a handful of "Power of Order" and prepared to strike at any time. Finally, Fors, with a painful expression, opened a thick book and began to recite the name of "The Fool" intermittently.
Seeing that everything was going smoothly, Hobert quickly withdrew his "True Sight," otherwise he might "collide views" with Klein soon.
Now that Klein, who is gradually becoming "following the inner choice" and more cautious, may choose to stand by after feeling other views.
Hobert left the Nation of Disorder, dispersed his spirituality, and did not feel any strong fluctuations in spirituality. Obviously, Fors's loss of control did not continue.
After waiting for more than ten minutes, Hobert, who had changed into his pajamas, went downstairs: "Sorry, I just remembered that today is the day when the 'Blood Moon' appears."
After speaking, he indiscriminately poured spirituality into the "Fork of Healing" and used "Healing" to heal Fors.
A "Healing" spell made Fors feel comfortable all over. She hesitated, and then seemed to think of something: "Thank you, Hobert, thank you for the advice you gave me before."
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