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Chapter 132 - Chapter : 131 : Does Your Conscience Not Hurt?

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In Mercury Studio, the mobile phone hung up after a quarter of an hour, and Martel's face showed an odd expression.

"PixelPioneers Studio is looking for you to participate in a project they are about to develop?" Malcolm, who was next to him, asked Martel a bit curiously.

"Well, he does have that intention. He hopes that our studio will be able to participate in their game project and do some content OEM." Martel nodded.

"We have a contract with Gemtechs, and without Gemtechs' consent, we can't contract outside." Malcolm watched as Martel woke up.

Game OEMs in the industry are quite common. Not only locally but also overseas, for some AAA-level projects, sometimes due to workforce issues, other studios will also be invited for OEM development. It's just that John found their studio, which is something Martel never thought would happen.

"Of course, I know, but he said they will communicate with Gemtechs." Martel sat down, poured himself a glass of water, and said.

"So what do you think?" Malcolm asked his partner bluntly.

Hearing this, Martel paused. "If Gemtechs is fine with it, I want to develop this game with them, as we have no plans in the short term."

He was very curious about John. At first, Binding of Isaac set off a wave of random element gameplay, and then, out of nostalgia, Octopath Traveler further stabilized itself. Following that, Outlast and Resident Evil could be said to have breathed new life into the already niche horror game genre.

"But co-developing with them means we are OEMs. You have to be managed by John, and your reputation will be affected by that," Malcolm said jokingly.

Glancing at him with a speechless expression, Martel said angrily, "What reputation? Am I not a big celebrity? They hired us as OEM developers, and the customers are right, so of course I have to listen to them. Besides, I want to see what kind of game he calls 'extraordinary.'"

[ ===== ]

In the conference room of PixelPioneers Studio, after hearing John's words, Armani had just returned from a business trip with a grudge.

"Ahem. You have to rely on me in this aspect, and Mercury Studio is also very good in the field of RPG game development, so their addition is a good thing for The Elder Scrolls: Skyrim."

Looking at Armani in front of him, John coughed and couldn't help but laugh. It was also John's whim to invite Mercury Studio and Martel to join the The Elder Scrolls: Skyrim project. For RPG-type game development, in fact, the current PixelPioneers Studio is still a bit young, and to be honest, John feels that Martel is very capable of RPG game development.

Even with the existence of the Parallel Memories, John feels that he still has to outperform these people in the field of game production and development. His advantage is that he has Parallel Memories, with countless cases for reference.

"Okay, I know that the shares and dividends are not so easy to get, but Mr. John's business department could be formed. I can't stand running all over the place like this," Armani sighed.

The BOSS behind it fully grants the right to allow oneself to show their abilities, which is naturally an exciting thing. However, if it can only be handled by one person alone, it is a bit sad. Unfortunately, the current PixelPioneers Studio is in such a state.

"Mr. John, although Mercury Studio is independently operated, it is also part of Gemtechs Holdings. If you hire them for OEM work, Gemtechs may also step in and take a cut. After all, Resident Evil and Outlast are examples of this," Armani said to John.

"30% of the investment, but the copyright can only belong to our studio, and we are in charge of game development and operation. If Gemtechs can provide more support, we can also give them a share of the game's distribution, but the maximum share cannot exceed 20%."

John had already thought about the conditions, and there was no problem in dividing the profits. However, if the other party is too greedy, then they don't have to reach for this cake; after all, PixelPioneers Studio is not incapable of handling it alone.

Hearing John's bottom line, Armani nodded and understood the situation.

"By the way, about Binding of Isaac and the remaining platforms for Octopath Traveler and Outlast, we have finalized the distribution channels. Are we going to outsource the porting or build a team ourselves?" Armani asked.

"Outsource; we are responsible for quality control," John said without hesitation.

Porting is not difficult; just find a strong studio in the industry to handle it, and then they can ensure good quality control later, guaranteeing there are no major problems. Compared to these things, the most important task is the development of The Elder Scrolls: Skyrim.

"I almost forgot. I have to prepare my passport and visa in advance. I don't want to be stuck when the time comes." John suddenly thought of something and clapped his hands.

"Passport? Visa?" Armani gave John a strange look. "What are you going to do?"

"Before developing the game, we need to research some art scenes in real life. We've tentatively set locations in New Zealand, Russia, and a few other countries," John answered matter-of-factly.

This will be a huge project for the game's art. They won't just copy the map and terrain from memory; every house in the opening scene of Helgen won't have all its stones copied one by one, and that would be impossible. The visuals of this game in memory, compared with modern game technology, are somewhat outdated. John will not change the overall map, but refining the details is inevitable.

Moreover, referring to the game visuals in memory, John compared and selected many similar tourist attractions, so field research is a necessary step. As for developing the game, well, taking a break and traveling with Luna is just a side benefit.

The expressionless Armani stared at John, unable to say a word. So, he has to go negotiate cooperation terms with Gemtechs, and you... you're planning a world tour? Does your conscience not hurt?

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