On May 13, 2001, the world changed.
Towers materialized across the globe, and humanity discovered a cruel twist: sleep now meant being dragged into Olamir, a hyper-realistic dreamworld of dungeons and monsters. Every sensation—from the metallic taste of blood to the screams of dying players—felt indistinguishable from reality. Some survived; others died and were temporarily barred from dreaming, their minds crazed like a punished dog, smelling an unreachable treat near its snout.
But a rare few, like Edwin Campbell, were Dream-Deprived. Their ancestors had developed a biological defense against the Towers’ influence, rendering them unable to dream—and thus, immune to Olamir’s horrors. While the world grew addicted to the lethal game (now a cultural and economic juggernaut by 2046), Edwin spent his life yearning for even a single dream.
Then, the impossible happened: he dreamed. But the vision was nothing like Olamir’s manufactured hellscape—and before he could unravel its meaning, he and his friend Devonte were violently sucked into the game.
Now, they’re not average players. For Edwin and Devonte, this is their first and only chance to experience the dreamscape they've been denied. For both, it’s life-or-death. And perhaps, after 17 years of genetic immunity, the system might reward Edwin with a skill as unique as his condition—something tied to conquest, dungeons, or maybe even both.